![]() ![]() Being part of the economy transformed the way I experience the game as a whole - this article summarizes some of my observations and calculations on the subject. I've traded more and more in the past several months and recently (at the end of patch 2.6) started "flipping" game currency. Being part of the POE economy - namely trading items with other players - is an additional level of gameplay that is not directly related to the game itself, but is surprisingly rich and requires above average understanding of game mechanics to participate fully. I've been playing on and off ever since.Īny good game that has depth and complexity lets players discover more and more levels of gameplay - that naturally come with both character and player progression. I quit then, but after a while the infinite possibilities for customization of skills and character builds tempted me back. It took me almost a week to complete the game on normal difficulty (for comparison, it takes me ~6-8 hours today), while fighting through the many complexities of the character progression and skill mechanics - and making a million mistakes along the way. A friend recommended, and it's free to play, so I thought "why not?". My personal experience with POE started about 3 years ago. POE is considered to be geared towards a more hardcore-gamer audience - with it's famously intimidating passive skill tree, highly customizable and optimizable skills and abilities - and most importantly for this article, an incredibly rich player-based economy.Ī good indication of the size and dedication of the POE audience is the wealth of independently developed tools and calculators for the game (which is also a proof of the complexity of the game - as some of these tools are practically a must for efficient gameplay). ![]()
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